Console corner: the first new WarioWare in 14 years will soon be launched on Nintendo Switch Bedford News

WarioWare Get It Together releases September 10
WarioWare Get It Together releases September 10

Other than a few titles, I have hardly touched my PS5 since its launch. And as I mentioned in a recent column, the lack of exclusives on these machines is just a shame.

But Nintendo caught my attention with an incredible release after an incredible release on Switch.

And with little to excite on the horizon for next-gen gamers still waiting to find out why they spent their hard-earned money on high-profile consoles, once again Nintendo is poised to take advantage of the. a brand new WarioWare will be released next month.

In what is the series’ first bona fide new game in 14 long years, WarioWare: Get It Together looks to be the best yet.

A mix of brilliant little mini-games, it’s up to you – as always – the player to figure out the controls and what to do in each game.

Nintendo promises more than 200 fast and original micro-games and it arrives on September 10.

A demo of the game released last week and won instant and universal praise.

It heightened the excitement ahead of the full release in three weeks time and trust me, it will be justified.

The difference this time around is the presence of the characters themselves on the screen rather than just controlling the game. That’s because Wario and his friends were sucked into his latest gaming device, which means that they must participate in the microgames themselves.

As such, the game has up to two players controlling a group of characters, randomly alternating between them between microgames. Characters are controlled using the directional stick and a single button, with each character behaving differently in the way they move and in the actions they can perform.

For example, Wario flies on a jetpack and can perform a shoulder charge, Mona alternates between automatically driving her scooter and controlling a boomerang in the air, and 18-Volt fires CDs from a stationary position and cannot move only by clinging to rings.

These unique abilities mean that each character has different ways of completing the same microgame. For example, a microgame that requires spinning a windmill can be eliminated by physically pushing the windmill or hitting it with projectiles. There are also party-style mini-games for up to four players and gifts that players can give to characters to receive rewards.

The wait is high for this one and again, I expect Nintendo to bring it out of the park.

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This notice was published: 2021-08-24 18:42:56

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