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London students lead the world in testing new AR technology UK News

Elementary school children experience a whole new way to learn as they become the first in the world to use a new app that brings 3D dinosaurs, spaceships and ancient civilizations into the classroom.

Anson Elementary School in Cricklewood is the first school to use Sandbox AR, a cutting-edge, free iPad app that lets students use augmented reality (AR) to create and explore virtual worlds.

From walking with dinosaurs to visiting the pyramids of Egypt, the app brings learning to life by allowing students to travel through space and time without leaving their classrooms.

The school was chosen because of its reputation for teaching with technology and an innovative staff. Once introduced to the classroom, students used the app to visit the natural world, explore scenes from history, and even come face to face with dinosaurs.

Simon Pile, Deputy Head of Anson Primary School, said: “We were delighted to be chosen as the first school in the world to use Sandbox AR. Our students enjoy the interactive experiences created by AR, and the app has helped us deepen the learning. and bring the WOW factor to the classroom.”

Sandbox AR, which has since launched globally, was created by EdTech Discovery Education, which collaborated with London-based edtech charity LGfL-The National Grid for Learning.

Howard Lewis, Managing Director of Discovery Education, said, “Sandbox AR enables teachers to create immersive and interactive learning experiences that unlock students’ natural curiosity and help them push learning beyond the walls of the classroom. class.

“Discovery Education is proud to work with LGfL and Anson Primary School to make this cutting-edge, free app available to educators around the world.”

Bob Usher, LGfL Content Manager, added, “Sharing inspiring and accessible new technologies to help schools improve everyday teaching and learning is LGfL’s top priority. Our partnership with Discovery Education helps LGfL schools stay at the forefront of using innovative technology.

“We believe Sandbox AR has tremendous potential for use across the curriculum, for all learners.”

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This notice was published: 2022-03-10 16:45:00

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